November 15, 2016

Improving customer service was the driver for Mango to create ‘gamified’ experiences that immerse the client’s learners in a real world situation where they learn by practising new skills and behaviours.

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November 10, 2016

Rapid development of a suite of induction and ICT modules, including several eLearning modules the client could edit in future, was needed to support the training of 3,500 staff moving to a new hospital. Mango pulled out all stops.

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November 9, 2016

The client wanted to implement an improved learning solution to engage and motivate ~60,000 staff, on recordkeeping and information release based on best practice in learning game design ‘gamification’. Mango had an innovative solution.

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