Archive

November 15, 2016

Improving customer service was the driver for Mango to create ‘gamified’ experiences that immerse the client’s learners in a real world situation where they learn by practising new skills and behaviours.

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November 10, 2016

Rapid development of a suite of induction and ICT modules, including several eLearning modules the client could edit in future, was needed to support the training of 3,500 staff moving to a new hospital. Mango pulled out all stops.

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November 9, 2016

The client’s geographically dispersed document control managers and workflow performers meant face to face training would be too expensive, impractical and not sustainable. eLearning was the Mango solution.

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November 9, 2016

Existing eLearning in a health business system was video based and focused on teaching functionality which was then repeated in the classroom. A more engaging, fit for purpose solution was required.

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November 9, 2016

The client wanted to implement an improved learning solution to engage and motivate ~60,000 staff, on recordkeeping and information release based on best practice in learning game design ‘gamification’. Mango had an innovative solution.

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